Haven't been gaming much, either, and the two are related. While there's still stuff regarding the Gheron setting I could write about, with the C&C game on hiatus for the last few months, I'm not really feeling the drive to post stuff about a campaign I may or may not get to run again.
As has happened in the past, when I'm not running or playing anything, I found myself pulling out and looking at my classic Traveller books. There's something about Traveller that's highly conducive to sparking the creative juices - I think it has to do with the 'bare bones' approach to many of the elements of play, which pretty much demand that you fill in the blanks yourself. It's also easily adaptable to solo play.
The last time I ran a Traveller campaign, back in the early 2000's, it was envisioned as a big, sprawling thing that would see the PC's caught up in the sweep of a flashpoint of the 3rd Imperium's history, weaving elements of The Traveller Advanture, the Fifth Frontier War, and the Shadows/Research Station Gamma/Twilight's Peak/Secret Of The Ancients story arc. These days, I'm much less interested in over-arching storylines, favoring a looser, sandbox approach. I also wanted to get away from the Spinward Marches, a setting I've ran and played in for over two decades.
JG's Souris, click to enlarge (like you didn't know that already) |
Of course, things aren't always that simple.
If you head over to the Traveller Wiki or the Traveller Map, you won't find the Souris subsector, not as such anyways. The Judges Guild version of these sectors had long ago be de-canonized, and the current Traveller canon has different political entities and borders in the area, with the Souris subsector being renamed as the Outrun subsector. Also, although the names and locations of the various systems have remained the same, some of the worlds have different Universal World Profiles. The above pic shows the original JG writeup of the Souris subsector; the digits highlighted in yellow show data that has since been changed (either accidentally or by design) with the current canon, as depicted in the Traveller20 supplement Gateway To Destiny (which is also available here).
Edit: something I did drop from the JG version of the Souris data is the presence of various Scout bases in the subsector. It doesn't make any sense for the Imperium to maintain any Scout bases this far outside of its borders (well, any official bases, that is), and I think this is a case where the 'official' data gets it right.
Great article! I think that you picked a great subsector to work with - the Souris subsector already has all sorts of great adventure possibilities just because of the worlds and governments present - and then you can add in a little GM imagination as secret sauce - I can't wait to see what comes out...
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