Saturday, March 31, 2012

Avengers TV spot

Still having problems with the main computer (posting this from laptop), but I did want to link to the latest Avengers trailer, a short TV spot:


Also, another look at those mysterious aliens...

Sunday, March 25, 2012

Once again, delays

Our main computer has picked up some sort of bug, which had made logging in here problematic.  I can post from the laptop if needed, but for the moment getting the desktop fixed is the main priority, so there may not be any blog posts in the immediate future.

Saturday, March 24, 2012

The Tobes of Hades

No one will ever mistake me for a graphics designer, but hopefully some of you will get a chuckle out of this anyways...(click on image for larger pic)

Wednesday, March 21, 2012

V&V Vednesday: Nemesis

Character Name: Nemesis     Real Name: Sandra Parsons    Side: Good
Gender: Female      Height: 5'9”     Weight: 160 lbs     Age: 33

Physical Description: A tall, athletically built female with shoulder-length black hair, blue eyes, and reasonably attractive facial features.  Her costume is a simple back bodysuit, complete with goggles and gas mask, and an image of the scales of justice as her chest insignia.  She also has a belt and bandolier that holds her various grenades and weapons when not in use.   

STR: 13     END: 16      INT: 15     AGL: 18     CHA: 13

Level: 5th     XP: 17,504     Basic Hits: 4     Hit Points: 20      Healing Rate: 1.6/day
Movement: 47”      Power: 62      Carrying Capacity: 304 lbs     HTH Damage: 1d6    
Damage Modifier: +3     Accuracy: +3     Detect Hidden: 12%     Detect Danger: 16%     Inventing: 45%     Inventing Points: 1.5     Reaction Modifier: -1/+1      
Training: reduce PR for Power Negation

Powers/Talents
Heightened Attack: +5 damage to all attacks
Heightened Defense: -4 to be hit from all attacks
Heightened Physical Prowess (acts similar to Heightened Strength A, Heightened Endurance A and Heightened Agility A, bonus may be split between those three attributes as desired): +5 END, +6 AGL
Natural Weaponry (martial arts): +2 to hit, +4 damage in unarmed combat
Psionic Ability: Power Negation (range 8" (INT/2) radius, negates all powers in range, does not affect talents or technology, does not affect magic items unless PR or mental command is required to activate, does not affect physical abilities that are natural to alien races, PR=8 per turn originally, reduced to PR=4 through training)

Weaknesses
Prejudice

Areas of Knowledge
Military, Police

Equipment
Auto-Pistol (+3 to hit, 1d8 damage, 108” range, 15 bullets/clip)
Auto-Rifle (+4 to hit, 1d10 damage, range = 180", 30 bullets/clip)
     armor-piercing rounds (treats Armor and Invulnerability as if damage were doubled)
     high-explosive rounds (+1d8 damage)
     fragmentation rounds (treats Armor and Invulnerability as if damage were halved, but any damage done to target is doubled)
Dagger (+1 to hit, +1d2 damage)
Goggles (IR & UV vision)
Gas mask (provides the Chemical Power defense against gas-based attacks)
Kevlar bodysuit (Invulnerability 6 pt vs ballistic attacks only)
Tear gas grenades (2d8 damage done directly against a victim's Power score, 3” radius, -4 to hit in, out, or through the gas due to obscurement)

Character Notes/Origin/Personality: Upon graduating from high school, Sandra Parsons signed up for the Marines.  After completing basic training, Sandra was sent to Afghanistan, where she served two two-year tours of duty.   She was well-liked by her officers and fellow soldiers, and served her time with distinction, earning both a Bronze Star and a Silver Star, as well as picking up two Purple Hearts along the way.  It was in Afghanistan that she first discovered her ability to negate superpowers of anyone possessing them in her immediate vicinity, during a firefight with a metahuman Taliban terrorist.

Having had enough of the war, Sandra didn't bother to re-enlist after her second term ended.  After coming home, she spent some time in college, and after getting her degree eventually joined the police force, becoming a detective after a couple of years.  During this time she used her ability to negate superpowers three different times, helping to stop various supervillains while never revealing her special ability.

The local police force was more often than not dirty, and Sandra was following a trail of corruption among her fellow officers to see just where that trail led.   The reward for her diligence wound up being a locked room full of explosives, designed to end her snooping once and for all.  It almost did; it took her almost a year for her to fully recover from the injuries she suffered, during which time she let the world assume she was dead.  When she did return, it was as the masked vigilante Nemesis.

Her initial mission was to ferret out and deal with the corrupt police officers who were involved in the attempt on her life.  She eventually succeeded in that task, although the fact that she killed several dirty cops along the way won her few friends among the law enforcement community.  She has since expanded her mission to fighting crime and corruption in general; she normally deals with non-powered opponents, such as mobsters and street gangs, but she is not adverse to facing metahuman opponents - her ability to negate superhuman abilities, combined with her deadly arsenal of weapons, has resulted in the deaths of more than one supervillain.

Campaign Use: If the PC's hold to the traditional 'no killing' rule that many superheroes do, then conflict between the PC's and Nemesis is a fairly easy thing to bring about.  Nemesis may wish to target a criminal or supervillain that the heroes (for whatever reason) need to protect.  Nemesis will not kill superheroes, no matter how much she may disagree with their methods, but she isn't above humiliating a superhero who is a bit too reliant on the metahuman abilities.

Tuesday, March 20, 2012

Trollslayers - The Wall of Thorns

Nobody knows the origins of the Wall of Thorns, or just how long the Wall has existed.  Its existence is noted in various religious and historical tomes that date back over a millennium.   Many speculate that the Wall is the creation of the gods; other surmise that it was somehow created by a great empire whose borders spanned where the Wall now resides.

The span of the Wall runs several hundred miles, generally in a north-south direction, separating the Known Lands from the unknown western part of the continent.  The Wall ends at a mountain range to the north, and a canyon to the south.  No river or stream crosses the Wall.

The height of the Wall varies, but generally ranges from 30 to 40 feet high.  It's width, when it can be measured, is usually 10 to 15 feet deep.  The branches that make up the Wall are extremely tough and durable, and the thorns themselves are razor-sharp.  Moreso, the thorns are also poisonous.

While not a simple thing, the dedicated can usually find a way to make their way to the other side of the Wall, with a bit of effort.  The branches and vines can be physically cut and cleared, although this must be done with great care due to the poisonous thorns.  They can also be burned, but this is also dangerous, as the smoke given off from such a burning is also deadly to breath.  Those with access to magic or sufficient architectural/engineering skill can of course make their way over the Wall.

Whenever a part of the Wall is cut/damaged/burned, for whatever reason, it regrows at a rapid rate, and usually within days is once again whole.

Poisoners and other assassins sometimes journey to the Wall to gain access to the poison secreted from the Wall's thorns.  This is not without its dangers - the branches that can remain immobile in hurricane winds can also suddenly sway here and there in the slightest breeze, and more than one would-be assassin has been slain by the very poison they sought to acquire.

Monday, March 19, 2012

Music Monday: "Godzilla"

You're either going to get his, or you won't.  If not, then no amount of explanation will convey to you just why this so so frikkin' awesome.