I've also worked out how encumbrance will be handled. Instead of counting up every pound (or heaven forbid, every 1/10 of a pound), items carried will have an ENC rating, which will be compared against the character's Encumbrance score. A character's Encumbrance score is a secondary attribute based directly off of STR; for the first 10 points of STR, you get 1 ENC point per two points of STR. The next ten points of STR (11-20) nets you one ENC point each. For the ten points of STR after that (21-30), you get two ENC points per point of STR. The ten points of STR after that (31-40) nets you three points of ENC per point of STR. And so forth. Confused? See the chart below:
STR ENC STR ENC STR ENC STR ENC STR ENC
1 1 11 6 21 17 31 38 41 69
2 1 12 7 22 19 32 41 42 73
3 2 13 8 23 21 33 44 43 77
4 2 14 9 24 23 34 47 44 81
5 3 15 10 25 25 35 50 45 85
6 3 16 11 26 27 36 53 46 89
7 4 17 12 27 29 37 56 47 93
8 4 18 13 28 31 38 59 48 97
9 5 19 14 29 33 39 62 49 101
10 5 20 15 30 35 40 65 50 105
Not quite a smooth logarithmic progression by any stretch, but it does give us a range that shows off the difference between what an average (STR 10) person can carry, and what Conan (STR 24) can carry.
For items carried, an ENC of 1 equals roughly 5 pounds. For items that are either bulky (a large sack of feathers) or has part of its weight significantly more at one end than the other (a pick ax), every 4 pounds equals an ENC of 1. If an item is both bulky and not terribly well balanced in terms of weight distributional (trying to carry a suit of plate mail in your arms), the ENC is 1 per every 3 pounds. If an item is designed to be carried on part of the body (backpack, shield), the ENC is 1 every 6 pounds. If an item is designed to be worn over the entire body (clothing, armor), the ratio is 1 ENC every 7 pounds. Edit: if a item is fragile (flask of holy water, bottle of wine), the ENC is 1 for every 2 pounds, with a minimum ENC score of 1.
A character can carry up to their ENC score and be unencumbered, suffering no penalties as a result. They can carry up to twice their ENC score and be lightly encumbered, taking a -1 penalty to their DEX, and having their MOVE score multiplied by 3/4. If they are carrying up to 3 times their ENC score, they are moderately encumbered, taking a -2 penalty to their DEX, and their MOVE score is halved. If they are carrying up to 4 times their ENC score, they are seriously encumbered, taking a -3 penalty to their DEX, and their MOVE score is multiplied by 1/4. Finally, a character can carry up to 5 times their ENC, in which they are fully encumbered, taking a -4 penalty to their DEX, and their MOVE score is multiplied by 1/10.
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