Saturday, January 29, 2011

Trollslayers - Attributes (part 2) and Encumbrance

After giving some thought on the matter, I've decided to revise the racial maximums for attributes.  The new rule is a lot simpler: whatever would be the maximum you could roll (including the bonus die) + whatever modifiers the attribute may have is now the maximum for that attribute that one can improve it to (not including changes to the attribute via magic).  For humans, all of the racial attribute maximums is 24.  If a race rolls 4d+1 for STR, the racial maximum is 31, and if they roll 2d-1 for DEX, the racial maximum for that is 17.

I've also worked out how encumbrance will be handled.  Instead of counting up every pound (or heaven forbid, every 1/10 of a pound), items carried will have an ENC rating, which will be compared against the character's Encumbrance score.  A character's Encumbrance score is a secondary attribute based directly off of STR; for the first 10 points of STR, you get 1 ENC point per two points of STR.  The next ten points of STR (11-20) nets you one ENC point each.  For the ten points of STR after that (21-30), you get two ENC points per point of STR.  The ten points of STR after that (31-40) nets you three points of ENC per point of STR.  And so forth.  Confused?  See the chart below:

STR   ENC     STR   ENC     STR   ENC    STR   ENC   STR   ENC

  1        1         11       6         21       17      31      38       41      69
  2        1         12       7         22       19      32      41       42      73
  3        2         13       8         23       21      33      44       43      77
  4        2         14       9         24       23      34      47       44      81
  5        3         15     10         25       25      35      50       45      85
  6        3         16     11         26       27      36      53       46      89
  7        4         17     12         27       29      37      56       47      93
  8        4         18     13         28       31      38      59       48      97
  9        5         19     14         29       33      39      62       49     101
10        5         20     15         30       35      40      65       50     105 

Not quite a smooth logarithmic progression by any stretch, but it does give us a range that shows off the difference between what an average (STR 10) person can carry, and what Conan (STR 24) can carry.

For items carried, an ENC of 1 equals roughly 5 pounds.  For items that are either bulky (a large sack of feathers) or has part of its weight significantly more at one end than the other (a pick ax), every 4 pounds equals an ENC of 1.  If an item is both bulky and not terribly well balanced in terms of weight distributional (trying to carry a suit of plate mail in your arms), the ENC is 1 per every 3 pounds.  If an item is designed to be carried on part of the body (backpack, shield), the ENC is 1 every 6 pounds.  If an item is designed to be worn over the entire body (clothing, armor), the ratio is 1 ENC every 7 pounds.  Edit: if a item is fragile (flask of holy water, bottle of wine), the ENC is 1 for every 2 pounds, with a minimum ENC score of 1.

A character can carry up to their ENC score and be unencumbered, suffering no penalties as a result.  They can carry up to twice their ENC score and be lightly encumbered, taking a -1 penalty to their DEX, and having their MOVE score multiplied by 3/4.  If they are carrying up to 3 times their ENC score, they are moderately encumbered, taking a -2 penalty to their DEX, and their MOVE score is halved.  If they are carrying up to 4 times their ENC score, they are seriously encumbered, taking a -3 penalty to their DEX, and their MOVE score is multiplied by 1/4.  Finally, a character can carry up to 5 times their ENC, in which they are fully encumbered, taking a -4 penalty to their DEX, and their MOVE score is multiplied by 1/10.    

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