Monday, February 21, 2011

No, I'm not dead

However, writing up the weapon stats for Trollslayers is taking a lot longer than I anticipated, for a variety of reasons.  Sorry. 

Hopefully I'll get this hashed out sooner rather than later.


  1. Out of curiousity, what is it that's making the weapons stuff so problematic for you?

  2. Just a lot of little details. Besides weapon damage (which is the easy part), I'm working on STR and DEX requirements, Defense bonuses (representing a weapon's ability to parry), damage types (some weapons do better against various types of armor than others, and do different kinds of injuries), and the occasional special ability to be considered (i.e. a flail's ability to bypass shields).