Saturday, February 26, 2011

Trollslayers - Melee Weapons

(apologies for the uneven formatting - blogspot doesn't want to have things line up nice and simple, I guess)


Weapon               Type     Hand      STR      DEX      DV      DEF      ENC    Cost    Notes

Battle Axe                C            1          14         11       x2/3       +1          3          12        A
                              C            2          12         10       x3/4       +2                                  A
Club                        B            1           8           8        x3/5       +1          1           -
Bastard Sword         C            1          14         11       x3/4       +1          3          35
                                            2          11         10       x4/5       +2
Dagger                    C            1           5           8       x1/3         -           1           3
Flail, hand                B            1           13        12      x2/3        +1          2           9       A, B
Flail, war                 B            2          12         12      x3/4        +2          4          12      A, C
Great Axe                C            2          14         12       x4/5       +2          4          22         A
Greatsword              C            2          14         11         x1       +2          4          55         A
Hand Axe                 C            1          11          9        x1/2      +1          2            3
Lance                      P            1           13         11         x1        -           5          25      A, D
Mace                       B           1           13         10       x2/3       +1          2            6         A
Mace, spiked            B            1          13         11       x3/4       +1          3          10      A, E
Maul                        B            2          15         12       x4/5       +2          5          12       A
Pole Arm                 P            2           11        10          x1       +2          5           15     A, F
Quarterstaff              B           2           10         12       x3/4      +2          2             2
Short Sword            C            1           7           9        x3/5       +1          1          15
Spear                       P             1          12         12      x3/5       +1          2            2        F
                                              2            9          8       x2/3       +2  
Spear, long               P            2          11           9       x3/4       +2          3           4      A, F
Sword                      C            1          12         10       x2/3       +1         2          25
Warhammer             B            1           15         12       x3/5       +1          3           8          A
                                             2          12         11       x2/3       +2
Whip (20')               C            1            7          13       x1/4         -           1           4    G, H


Type indicates the basic damage type the weapon inflicts, which includes Blunt, Cutting, and Piercing.

Hand indicates whether the weapon is used one-handed or two-handed (for human-sized users).  If a weapon can be used either way, different values will be shown for STR, DEX, DV, and DEF.

STR indicates the minimum Strength required to use the weapon without penalty.  The number listed is for Experts and for Commoners with some combat training (i.e. "zero-level men-at-arms").  For Warriors and Paragons, the number required is reduced by one.  For Magicians and Commoners without combat training, the number required is increased by one.

If the user's STR is less than the listed minimum, the user suffers a -1 penalty on their attack roll.  If their STR is half or less of the listed number, the penalty is increased to -2.

DEX indicates the minimum Dexterity required to use the without without penalty.  This otherwise functions as per the notes above on STR.

DV is the base Damage Value of the weapon, represented as a fractional multiplier of the user's STR (a person with a STR of 11 has a base DV of 4 when using a dagger, for example).  If the DV for a weapon that can be used either one- or two-handed comes up with the same DV either way (due to a low STR), add a +1 to the DV for two-handed use.

DEF is the bonus to the user's Defense score when using the weapon, indicating the user's ability to parry incoming attacks with the weapon.  The DEF bonus for melee weapons does not protect against missile attacks.

ENC is the Encumbrance score of the weapon.

Cost is the standard cost for the weapon in Silver Pieces.

Notes

A - whenever this weapon is used to attack, it suffers a -1 penalty for Initiative on the following round.

B - this weapon negates up to 2 points of DEF from a defender's weapons and/or shield.

- this weapon negates up to 4 points of DEF from a defender's weapons and/or shield.

D - this weapon is usually only used when mounted; if on foot, it requires two hands to use and is treated as a long spear.  When mounted and the mount is charging an enemy, 2/3 of the mount's current MOVE score can be added to the user's STR for determining damage, up to double the user's current STR.

E - treated as Cutting vs Leather armor, and Piercing vs Chainmail.

F - this weapon may be braced against a charging attack; 2/3 of the charger's MOVE score is added to the user's STR for determing damage, up to double the user's current STR score.

G - may be used to try to 'grab' small objects within its range.

H - if the user does not have a talent with this weapon, an extra -1 penalty to hit is incurred.

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