Gender: Male Height: 5'4" Weight: 155 lbs Age: 29
Physical Description: A short, wirey male with blond hair and blue eyes. His costume, when he wears one, is a simple black bodysuit with a black mask that covers everything but his eyes.
STR: 11 END: 13 INT: 15 AGL: 14 CHA: 12
Level: 2nd XP: 4,916 Basic Hits: 4 Hit Points: 9 Healing Rate: 1.2/day
Movement: 38” Power: 53 Carrying Capacity: 204 lbs HTH Damage: 1d4
Damage Modifier: +2 Accuracy: +1 Detect Hidden: 12% Detect Danger: 16%
Inventing: 45% Inventing Points: 3.0 Reaction Modifier: -1 good/+1 evil
Heightened Defense: -4 to be hit
Heightened Expertise: +1 to hit with laser pistol (from training)
Natural Weaponry (martial arts) +1 to hit, +2 damage in unarmed combat
Teleportation (PR = 6, range = current Power score x 100,000 in game inches (with a full Power score this comes out to a little over 5,000 miles), creates 1” square portal)
Laser pistol (+2 to hit, 1d10 damage, range 42”)
Phobia – Transporter has a serious fear of heights (acrophobia).
Areas of Knowledge
Character Notes/Origin/Personality: Timothy Miller was an elementary school teacher whose mutant power manifested relatively late. He was at a jazz concert one night when a fire broke out, quickly spreading throughout the nightclub. Engulfed in smoke, Timothy instinctively created a teleportation portal to escape the fire, arriving back at his apartment several miles away.
Not exactly thrilled with his day job, Timothy began using his powers to commit robberies. Although he was able to get away with various petty thefts, the nature of teleportation demands that you know where you're teleporting to; this made stealing high-wealth items from protected sites more difficult that he had initially anticipated, since most of the really good stuff usually wasn't publicly displayed.
It eventually occurred to him that he could make good money by instead acting as a 'courier', transporting people and illicit items across borders and past any legal obstacles, for a suitable fee. Word got out throughout the underworld, and over time the Transporter, as he now dubbed himself, became quite wealthy. Need to get someone out of the country quietly? Call the Transporter. Want to get that drug that gives people temporary super-powers from South America to New York? Call the Transporter. For the right price, he can shift the goods, or the people, wherever you need them to go.
Timothy prefers to avoid combat if at all possible; the laser pistol he acquired in one of his earlier thefts is carried as a last ditch defense. Although he has long since quit his job as a teacher, he avoids dealing with criminals whose goods or actions are likely to target young children. He's a little touchy about his height, but won't let any negative comments thereof interfere with his ability to perform the task at hand; he considers himself a professional, above such petty taunts.
In dealing with a new client, he will meet with them to establish a 'drop point' where any goods are to be delivered. He now has several memorized 'drop points' across the globe. Because of his fear of heights, he will not fly to a new location via plane, or for any other reason. In the past he has traveled by boat to get to a new continent, and will travel by train to get to a new city.
Campaign Use: The Transporter is unlikely to be the focus of an adventure. Rather, he will usually be a part of the chain of events that the heroes must investigate to stop a particular criminal activity.