Gender: Female Height: 5'5” Weight: 120 lbs Age: 15
Physical Description: An sad-faced but otherwise unremarkable-looking teenage girl with strawberry blond hair and blue eyes. She wears a simple black bodysuit, and carries a high-tech pistol holstered at her side.
STR: 23 END: 24 INT: 9 AGL: 13 CHA: 10
Level: 1st XP: 968 Basic Hits: 3 Hit Points: 22 Healing Rate: 2.1/day
Movement: 60” Power: 69 Carrying Capacity: 874 lbs HTH Damage: 1d8
Damage Modifier: +1 Accuracy: +1 Detect Hidden: 8% Detect Danger: 12%
Inventing: 27% Inventing Points: 0.9 Reaction Modifier: -
Training: Heightened Expertise w/ Neuro-pistol
Heightened Endurance B: +15
Heightened Strength B: +14
Neuro-pistol (act as Paralysis Ray, range = 30”, 12 shots)
Psychosis - Bigotry: hates all non-Caucasians, and may have to make an INT roll if taunted or attacked by a minority (a d20 roll if taunted, a d100 roll if he takes damage) to avoid attacking that person directly. She also suffers a -4 reaction roll penalty from most people who do not share her views.
Areas of Knowledge
Character Notes/Origin/Personality: Laura's father Frank was one of the earliest recruits of the new Norsefire, and had become a close friend and trusted associate of Odin, the group's founder and leader. During one night of prodigious alcohol consumption, Frank made Odin swear to take care of Laura, his only child, should anything happen to him. Several months later, Frank was skilled in a shootout with a group of C.H.E.S.S. Agents.
Somewhat reluctantly, Odin kept to his vow, unofficially adopting Laura as his own daughter. Not really cut out to be a parent by either experience or inclination, Odin eventually hit upon the idea that the best way for her to be protected was to give her the power to protect herself. He shortly thereafter subjected her to the painful energies that allowed him to bestow powers to others, and was pleased that she managed to survive the ordeal, bringing her intot he ranks of the New Asgardians.
At first it seemed that Laura had only acquired the enhanced strength, endurance, and durability that seemed standard to those who survived Odin's gift. It was until she accidentally killed a Norsefire agent who she had been kissing that she had also acquired the ability to kill with a mere touch. Upon finding this out Odin re-named her Göndul, after the valkyrie of myth and legend. Odin also managed to procure for her a 'neuro-pistol' (courtesy of Intercrime) which temporarily paralyzes targets successfully hit, making her ability to grant 'the gift of death' with a touch of her hand that much easier.
In one of her earliest missions with Norsefire, she was responsible for the death of Graymalkin, a solo super-heroine from the Tampa Bay area. This quickly made Göndul a highly wanted figure by other superheroes – even though the other superpowered Norsefire agents were responsible for multiple deaths including civilians, police officers, and federal agents, there's nothing quite like the murder of a superhero to really draw the ire of other superheroes. She isn't exactly well liked within Norsefire, either. The other Norsefire agents avoid her, fearful that she might accidentally kill them as well if they get too close to her. Only Odin continues to treat her with any measure of kindness, and for this she will do anything that her leader commands, even though she also resents him somewhat for giving her super-powers, which she sees not as a gift, but rather as a terrible curse.
Göndul wishes she could just go back to being a normal teenage girl, but she knows that's not going to happen. Part of her wishes she could leave Norsefire, but she's also aware that on her own she would most likely quickly be hunted down and captured by either federal agents or superheores. If someone offered her a way out, to get out of the super-powered world entirely, she would jump at the chance, no matter what the cost.
Unlike other members of Norsefire, Göndul's racism isn't based so much on actual hatred than simple ignorance; it's been what she's been taught all her life, and she doesn't even fully understand why those views are controversial. Her actual understanding of racial politics is fairly abstract, and until she began accompanying other Norsefire agents on various missions, she had never even encountered any non-whites in person before. Were she to somehow get away from Norsefire, if she were to find herself in a situation where she actually met and interacted with people of other races and creeds, she might eventually move past her current limited viewpoints. As it is, with the crimes she's wanted for and the various groups wishing to capture her, it's highly unlikely she'll ever get the chance to redeem herself.
Generally, there's no malice to her when she is facing an enemy. Even when she is about to use her death touch, she regards combat with a mixture of sadness and fatalism. The only exception to this is when she's facing C.H.E.S.S. agents, whom she hates, due to the death of her father. Against said agents she releases all of her pent-up rage, and will kill with glee. She fantasizes about personally killing both of the heads of C.H.E.S.S., Homer Grimsby and Alexandria Huntington.
Campaign Use: Odin generally uses Göndul as part of a group, having her administer the coup de grace on stunned or immobilized foes. Once she gains a little more field experience, he might also send her out on solo missions as an assassin against various (non-superpowered) targets.
Note: because the successful use of her neuro-pistol would mean that a victim would not get to make an AGL saving throw, and would only get a saving throw vs END to avoid the full effects of her Death Touch, Gamemasters should be very careful about putting PC's in a situation where a single bad roll could be responsible for that character's death.