Thursday, March 31, 2011

Trollslayers - Combat Modifiers (part 1)

A base roll of 8+ on 2d  (doubles re-rolling and adding) is required to hit someone in combat.

Warriors and Paragons add +1 to all combat attacks.

The level of an appropriate weapon talent is also added to the attack roll.

Positioning

Crouching: -1 to attack roll, +1 DEF vs ranged attacks, move at 1/2 normal speed

Kneeling/Sitting: -1 to attack, -1 DEF vs melee attacks, +1 DEF vs ranged attacks

Crawling:  -2 DEF vs melee attacks, +2 DEF vs ranged attacks, maximum move per round is MOVE score in feet

Prone: -2 to melee attacks, can not attempt most ranged attacks (except for using crossbows, then +1 to hit), -2 DEF vs melee attacks, +2 DEF vs ranged attacks

Cover

1/4 of body covered: +1 DEF vs ranged attacks

1/2 of body covered: +2 DEF vs ranged attacks

3/4 of body covered: +3 DEF vs ranged attacks

9/10 of body covered: +4 DEF vs ranged attacks

Someone in front of target (that you don't want to hit): +2 DEF vs ranged attacks

Someone to side of target (that you don't want to hit): +1 DEF vs ranged attacks

Obscurement

Light obscurement (fog in melee, moderate darkness, light foliage): +1 DEF

Moderate obscurement (fog (ranged attacks), near-total darkness, dense foliage): +2 DEF

Heavy obscurement (pitch black darkness, defender is invisible): +4 DEF

Target Size

A few inches high/long (small bird, frog, archer's bullseye): +3 DEF

About a foot high/long (small dog, cat, human head): +2 DEF

2-3 feet high/long (adult human limb, medium dog) +1 DEF

Twice human size: -1 DEF

Around 15-20 feet tall: -2 DEF

Holy crap, that sucker's ginormous: -3 DEF



(various combat maneuvers and other modifiers to follow)

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