Saturday, March 5, 2011

Trollslayers - Missile Weapons

(continued from the Melee Weapons post)


Weapon               Type     Hand      STR      DEX      DV      Range    ENC    Cost  Notes

Bow, short               P           2           9         10          4          360         2        12    H, I, J
Bow, medium           P           2          12        11          6          540         3        20      H, J
Bow, long                P           2          14        12           9         720         3        35       H, J
Bow, great               P           2          17        13         12         900         4        60      H, J 
Crossbow, light         P          2       7/8/13        8          7          600         3        40      I, K
Crossbow, medium   P          2       8/12/17      9          11        750         4        50      K
Crossbow, heavy     P           2       9/14/22     10         16        900          5        75     K
Dagger, thrown        C           1          5           8        x1/3        x3           1         3      I
Hand Axe, thrown    C           1          11          9        x1/2         x5           2         3      I    
Rock, thrown           B           1            5         8        x1/4         x6            1         -      I
Sling                         B           1          5        10       x2/5        x20          1         1      H, I, J
Spear, thrown           P           1          12        12       x3/5         x4           2         2     

Missile weapons provide no DEF bonus.

If the DV listed is a multiplier, that multiplier is based off of STR, as with melee weapons. Bows and crossbows have a set base DV, dependent on the 'pull' of the weapon.

Range is listed in feet.  If a multiplier is give, that number is multiplied by STR to determine the weapon's range.  Point Blank range is 1/10 the maximum range, and gives a +1 to hit. Short Range is from 1/10 to 1/4 the maximum range, and gives no modifier.  Medium Range is from 1/4 to 1/2 the maximum range, and is -1 to hit.  Long Range is from 1/2 to 3/4 maximum range, and gives a -2 penalty to hit.  Extra  Long Range is from 3/4 maximum range to the maximum range, and is -3 to hit.

Notes

H - if the user does not have a talent with this weapon, an extra -1 penalty to hit is incurred.  

I - may be used from horseback.

J - normally takes one round to reload; someone with a talent with this weapon can attack the same round the arrow is nocked at a -1 penalty.

K - the first STR required score is simply the minimum STR needed to use the weapon without penalty.  The second score is the STR needed to reload the weapon using mechanical aids; this normally takes four rounds.  The final number is the STR needed to reload the weapon manually, which takes one round.

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