Character Name: Chiller Secret ID: Thea Norwood Side: Evil
Gender: Female Height: 5'6" Weight: 120 lbs Age: 17
Physical Description: An attractive teenaged female with shoulder length raven-black hair and piercing blue eyes. Her costume is mostly dark blue with silver-white icicles here and there. She used to wear a mask with her costume, but as her identity is well known to law enforcement agencies at this point, she doesn't bother with it any more. Out of costume, she favors blue jeans, black t-shirts, and leather jackets.
STR: 11 END: 14 INT: 12 AGL: 15 CHA: 16
Level: 4th XP: 9,128 Basic Hits: 3 Hit Points: 8 Healing Rate: 0.9/day
Movement: 40" (ground), 80" (ice slide) Power: 52
Carrying Capacity: 164 lbs HTH Damage: 1d4
Damage Modifier: +1 Accuracy: +2 Detect Hidden: 10% Detect Danger: 14%
Inventing Points: 1.8 Inventing: 36% Reaction Modifier: -2 good/+2 evil
Heightened Expertise: +4 to hit with ice-based attacks
Heightened Senses: Infravision (can see heat patterns)
Ice Powers (1d12 dam, range 5", PR 5)
Heightened Speed: +40” ground movement (ice slide)
Areas of Knowledge
Character Notes/Origin/Personality: Even as a child, Thea Norwood was never up to any good. She was always more concerned about what she could get away with rather than any concepts of right and wrong, no matter how hard her parents tried to instill some basic values into her.
When her ice powers began to develop at the age of fourteen, Thea's only thoughts were regarding how she could use these new abilities to get what she wanted. When her parents eventually found out that she was a superhuman, they tried to talk to her, to convince her that such abilities should be used for the greater good, or failing that, at least not be used to the detriment of society.
Thea wasn't having any of it. The argument grew more and more heated, until eventually Thea lashed out at her father, killing him with an ice-dagger. After that, her mother wouldn't stop screaming and bawling, so Thea killed her too, just to shut her up.
Thea hit the road that night, never looking back. She started off using her abilities to commit robberies, but she eventually learned that working as a hitman for various crime bosses generally paid better, and that her abilities, combined with her youthful appearance, made her an effective assassin-for-hire. This eventually brought her into conflict with various superheroes. She has been captured and sent to jail twice in the past, but has never remained incarcerated for long. She prefers to work alone; while she has occasionally worked with other supervillains, she dislikes taking order, and doesn't play well with others. She prefers to accept contracts on non-superpowered targets, but isn't afraid to mix it up with superheroes in a fight if needed.
It would be a big mistake for a hero to underestimate Chiller, as she now calls herself, because of her age. Not only is she already an experienced combatant at this point in her young life, but more importantly she is a completely ruthless and unforgiving foe. It may be something of a cliché to call her 'cold-hearted', but it would not be untruthful. Even more so than some supervillains, Chiller can be described in clinical terms as a complete and utter sociopath.
Campaign Use: A traditional supervillain for the PCs to face. They may have to protect a target from her, if they find out she has been hired to kill someone. They may also encounter her as she commits the occasional robbery, perhaps on a whim, to acquire something that has caught her fancy. If the money is right, she also might hire on temporarily with a supervillain group, although that probably won't last very long.