Character Name: Volt Secret I.D.: Victor Washington Side: Evil
Gender: Male Height: 5'11" Weight: 190 lbs Age: 25
Physical Description: A black male of average build with short-cut hair. His costume is dark blue, with yellow lightning bolt symbols on his wrists, the tops of his boots, and diagonally across his chest.
STR: 13 END: 30 INT: 14 AGL: 15 CHA: 14
Level: 6th XP: 23,214 Basic Hits: 4 Hit Points: 33 Healing Rate: 3.6/day
Movement: 58" Power: 72 Carrying Capacity: 494 lbs HTH Damage: 1d8 Damage Modifier: +1 Accuracy: +2 Detect Hidden: 10% Detect Danger: 14%
Inventing Points: 1.4 Inventing: 42% Reaction Modifier: -1 good/+1 evil
Absorption: Electrical Energy (2 pt of Power per pt of electrical damage absorbed)
Heightened Endurance: +18
Heightened Expertise: +4 to hit with Lightning Control
Heightened Senses (can sense electrical patterns in his immediate vicinity, including bio-electrical energies given off by living beings)
Lightning Control (range = 60”, 2d8 damage, PR = 4, 60% chance to short out electrical items)
Areas of Knowledge
Electronics, Science (electricity), Crime
Character Notes/Origin/Personality: Victor's mutant abilities didn't surface until fairly late into his adolescence. When his electrical powers did manifest, he knew they were his ticket out of the orphanage, and into an easier, more profitable way of life. He soon graduated from a petty criminal into a full-blown supervillain. He's very mercenary about his actions, and will hire on for pretty much anything if the price is right. He's not one to hold a grudge, for the most part; as far as he's concerned, “it's just business.”
Campaign Use: Volt functions reasonably well both as a solo villain, and as a member of a supervillain team. As a solo villain, he's fairly intelligent and adaptable, but his crimes will be fairly basic (usually monetary in nature), unless he is being hired for some specific task. As part of a group, he's smart enough to work well with others, and his ego doesn't get in the way of taking orders when necessary.