Monday, April 11, 2011

V&V A to Z: Inertia

Character Name: Inertia     Secret ID: David Chandler     Side: Evil
Gender: Male     Height: 5'10"     Weight: 175 lbs     Age: 25
        
Physical Description: An average looking male with short brown hair and brown eyes. His costume consists of a light blue bodysuit with dark blue boots, gloves, and belt, along with a dark blue domino mask. In his civilian identity he tends toward 'business casual' clothes.
 
STR: 11     END: 15     INT: 12     AGL: 13     CHA: 10

Level: 2nd     XP: 2,983     Basic Hits: 4     Hit Points: 11     Healing Rate: 1.6/day
Movement: 39"     Power: 51  Carrying Capacity: 248 lbs     HTH Damage: 1d6
Damage Modifier: +1     Accuracy: +1     Detect Hidden: 10%     Detect Danger: 14%  
Inventing Points: 2.4     Inventing: 36%     Reaction Modifier: -/-     Training: Strength  

Powers/Talents
Heightened Defense: -4 to be hit
Heightened Expertise: +1 to hit with energy pistol (from training)
Psionic Ability: Inertia Dampening – Attacks as Paralysis Ray, PR=5 per attack, range 30” (E    x 2). A successful attack subtracts 2d6 from the target's Initiative score, and x3 that amount  in game inches from the target's movement rate. The victim of the attack is also -2 to hit with  all physical attacks, and +2 to be hit by physical attacks, while under the effect of this power.  To maintain this effect on an already affected target requires PR =1 and 3” of movement, but  does not count as an action or attack otherwise.

Equipment
Energy Pistol (+2 to hit, 1d10 damage, range 39”)

Areas of Knowledge
Accounting, Gamer, Crime

Character Notes/Origin/Personality: David's mutant power manifested fairly late compared to most; he was out of college and in his first year at an accounting firm when he discovered that he had the ability to temporarily slow people's speed and reaction time down considerably with the power of his mind. Up until this point the most criminal thing he had ever done was to excessively abuse the office printer to print out copies of various RPG PDF files. However, as soon as he realized he had a unique form of power, he took to the idea of being a supervillain like a duck to water.

After taking some time to track down how to contact such people, he began to offer his talents as 'support personnel' to various supervillain groups. While it was highly unlikely that Inertia, as he called himself, could defeat any superhero by himself, what he could do was affect those heroes while they were duking it out with the villain group, giving the villains the edge they might need to claim victory against their hated foes.

After a successful 'test run' with a local supervillain group, where Inertia's powers helped make the difference between defeat and victory, word got out that Inertia's talents could be hired for a split of the take. He will act in a support role, trying to avoid direct combat whenever possible; he views the serious use of his energy pistol (stolen from a downed CHESS agent) as a last-ditch tactic, although he may use it as much for misdirection, so that opponents don't wonder why the costumed foe isn't making any obvious attacks. He prefers to not be tied to any one team, but instead acts as a freelancer. He also prefers not to be a full-time supervillain, as he enjoys having a normal life separate from superpowered battles.

As an aside, for those supervillains with legitimate business and financial holdings, David also offers his talents as an accountant to help with their taxes and financial holdings, and how to keep everything looking above board, no questions asked. His rates are quite reasonable.

Campaign Use: As noted above, Inertia is a team player, even if the team may vary from job to job. He prefers to work with villains whose primary motivation is monetary, as opposed to ideological. If the target to be robbed is a single area that has a certain degree of public access (such as a bank), he may instead show up in civilian clothes, and affect any superheroes who show up without giving himself away (this tactic is especially preferred if he is working with a lone villain or smaller group).

As David Chandler, it's always possible that he works at the same business firm as one of the PCs, or he may even be their personal accountant. If their hobbies are so inclined, he might even be in one of the PCs local gaming group!

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