Character Name: Quantum Secret ID: Richard 'Rich' Lake Side: Evil
Gender: Male Height: 5'11" Weight: 190 lbs Age: 24
Physical Description: A fairly average looking Caucasian male with brown hair and green eyes. His costume is blue and yellow, with a molecular helix symbol on its chest.
STR: 13 END: 14 INT: 8 AGL: 13 CHA: 12
Level: 5th XP: 16,291 Basic Hits: 4 Hit Points: 8 Healing Rate: 1.2/day
Movement: 40" Power: 48 Carrying Capacity: 342 lbs HTH Damage: 1d6
Damage Modifier: - Accuracy: +1 Detect Hidden: 6% Detect Danger: 11%
Inventing Points: 4.0 Inventing: 24% Reaction Modifier: -1 good/+1 evil
Transformation A (Power Activation)
Absorption (power) – 2 pts of Power gained per point of damage absorbed
Flight (182 mph)
Non-corporealness (PR=4 per hour)
Power Blast (range 14”, 1d20 damage, PR=1)
Prejudice (as a former superhero, most supervillains don't fully accept him among their number, and as a current supervillain, most superheroes won't give him the time of day)
Areas of Knowledge
Transportation (trucking), Crime
Character Notes/Origin/Personality: Rich was an easy-going guy without a lot of direction in his life. He had a decent job doing long-haul trucking, but that was pretty much it. One night while taking a break at a Interstate rest area, a beam of light came down from the heavens, striking Rich while he was stretching his legs off near the wooded path. Rich was stunned, but didn't seem visibly hurt. Confused, Rich got back into his truck and started driving.
Eventually, Rich discovered that he could transform himself into a superhuman being, complete with costume and powers. He saw a documentary on a cable channel about quantum mechanics, and figured that 'Quantum' was as good a name as any. For a while, he made an attempt at being a superhero. He wasn't that effective at it, to be honest, but he still managed to do some good and stop a few crimes along the way.
His luck ran out when his truck was destroyed in a battle with the supervillain Volt; soon after that, Rich lost his job. Temptation soon got the better of him, and one night when busting some drug runners, he decided that instead of turning in the cash to the authorities, he would instead keep it for himself. Shortly after that, he decided to use his ability to walk through walls to rob what he was told was a business front for the mob. Unfortunately for him, his theft was videotaped, and the business in question turned out to be legitimate.
Quantum is now a wanted as a supervillain. He doesn't like the way his life has turned out, but he figures there's no way to go back to the way things were before. For the moment, his goal is to make one really big haul, and then find somewhere far away from any superheroes to quietly retire, leave the costume stuff for good, and start over with a new identity.
Campaign Use: Quantum is most likely to be encountered by the PCs making some sort of robbery or theft. His tactics, such as they are, will be pretty straightforward (his low INT score isn't so much a matter of stupidity as it represents a lack of any real imagination or ingenuity). He would consider briefly joining a supervillain group (if one would accept him) if they could convince him the potential score would be worthwhile, even after being split between team members. He would actually be more effective in a team, with the right leader providing direction for him and using his abilities to their fullest potential.